Super Reflexes: Difference between revisions

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{{PowerBlock_Effects|Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Effects|Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
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{{PowerBlock_Effects|Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Effects|Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
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Latest revision as of 20:14, 24 March 2023

Overview

Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, and Stalkers.

"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."

Power Tables

Brute/Tanker

The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Focused Fighting 1 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 1 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 2 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 6 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Minor Absorb
Dodge 8 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Evasion 12 20 Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff)
Lucky 18 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 26 35 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD, +Regeneration
Elude 32 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Absorb, +Special

Scrapper

The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Focused Fighting 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Minor Absorb
Dodge 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 20 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD, +Regeneration
Lucky 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Absorb, +Special

Stalkers

The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Focused Fighting 2 Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)
Focused Senses 4 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 10 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Minor Absorb
Dodge 20 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD, +Regeneration
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Absorb, +Special

Powers

Agile

You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Minimum Level 2 (Tanker)
4 (Brute)
4 (Scrapper)
10 (Stalker)
Effects Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Set Categories Defense
Resist Damage

Dodge

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Minimum Level 8 (Tanker)
16 (Brute)
16 (Scrapper)
20 (Stalker)
Effects Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Set Categories Defense
Resist Damage

Elude

You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. In addition you will gain a very large amount of damage absorption, effectively turning attacks that do manage to connect to become glancing blows.

Recharge Very Long
Minimum Level 32 (Tanker)
38 (Brute)
38 (Scrapper)
38 (Stalker)
Effects Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Absorb, +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Enhance Heal
Set Categories Defense
Healing/Absorb
Running
Endurance Modification
Universal Travel

Evasion

You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.

Editor's Note:

Evasion, when used by Tankers and Brutes, includes a taunt aura. The Scrapper and Stalker versions do not include a taunt effect.

Recharge Fast
Minimum Level 12 (Tanker)
20 (Brute)
35 (Scrapper)
35 (Stalker)
Effects Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff)
Foe Taunt (Brute only)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute only)
Set Categories Defense

Focused Fighting

You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.

Recharge Fast
Minimum Level 1 (Tanker)
1 (Brute)
1 (Scrapper)
2 (Stalker)
Effects Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Focused Senses

You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.

Recharge Fast
Minimum Level 1 (Tanker)
2 (Brute)
2 (Scrapper)
4 (Stalker)
Effects Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

(This power is available only to Stalkers.)

Recharge Slow
Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate

Lucky

Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.

Minimum Level 18 (Tanker)
28 (Brute)
28 (Scrapper)
Effects Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Set Categories Defense
Resist Damage

Practiced Brawler

Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. Additionally, you will periodically gain a small amount of damage absorption.

Recharge Very Long
Minimum Level 6 (Tanker)
10 (Brute)
10 (Scrapper)
16 (Stalker)
Effects Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Minor Absorb
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing/Absorb

Quickness

Your Quick reflexes allow you to move and recover health faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level 20 (Scrapper)
26 (Tanker)
28 (Stalker)
35 (Brute)
Effects Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed, +Regeneration
Enhancements Enhance Running Speed
Enhance Flight Speed
Enhance Heal
Set Categories Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • This set has been in the game for Scrappers since Issue 0.
  • This set was included with the original release of Stalkers in Issue 6.
  • This set was proliferated to Brutes in Issue 12.
  • This set was proliferated to Tankers in Issue 21.
  • This set was updated in Rebirth Issue 1 based on planned changes to the set found in Paragon Studios' files. Quickness gained a regeneration bonus, Practiced Brawler gained an absorb shield and was converted into a toggle, and Elude had its recharge and duration reduced and its crash removed and gained an absorb shield.

External Links