Energy Manipulation: Difference between revisions
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{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power= | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Energize|Level=16|Effect=Self End Discount, Heal, +Regeneration|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power= | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Staggering Burst|Level=20|Effect=Melee (AoE), High DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:EnergyManipulation_ConservePower.png]] | === [[File:EnergyManipulation_ConservePower.png]] Energize === | ||
You can | You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration dramatically for a short time. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
{{PowerBlock_Effects|Self Endurance Discount}} | {{PowerBlock_Effects|Self Heal, +Regeneration, +Endurance Discount}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set has been in the game for [[Blaster]]s since [[Issue 0]]. | * This set has been in the game for [[Blaster]]s since [[Issue 0]]. | ||
* Conserve Power was renamed to Energize, gaining a healing effects and +regeneration in [[Issue 24]] | |||
* Updated with [[Game updates/2021-09-12]] | |||
== External Links == | == External Links == |
Latest revision as of 13:49, 28 June 2024
Overview
Energy Manipulation is a standard power set that is a secondary set for Blasters.
"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."
Power Table
The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect | |
Power Thrust | 1 | Melee, Minor DMG(Energy/Smash), Foe Knockback | |
Energy Punch | 2 | Melee, Moderate DMG(Energy/Smash), Foe Disorient | |
Build Up | 4 | Self +DMG, +To-Hit | |
Bone Smasher | 10 | Melee, High DMG(Energy/Smash), Foe Disorient | |
Energize | 16 | Self End Discount, Heal, +Regeneration | |
Staggering Burst | 20 | Melee (AoE), High DMG(Energy/Smash), Foe Disorient | |
Power Boost | 28 | Self +Special | |
Boost Range | 35 | Self Range Increase | |
Total Focus | 38 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Powers
Bone Smasher
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.
Damage | High (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Boost Range
You can boost your powers to increase the range of your next few attacks.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Self Range Increase |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Energize
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration dramatically for a short time.
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Self Heal, +Regeneration, +Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Energy Punch
Powerful focused punch that may Disorient your opponent!
Damage | Moderate (Energy/Smashing) |
Recharge | Fast |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Power Thrust
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Damage | Minor (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Staggering Burst
You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.
Damage | Minor (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Damage | Extreme (Energy/Smashing) |
Recharge | Long |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Historical
- This set has been in the game for Blasters since Issue 0.
- Conserve Power was renamed to Energize, gaining a healing effects and +regeneration in Issue 24
- Updated with Game updates/2021-09-12