Reconstructive Healing: Difference between revisions
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== Overview == | == Overview == | ||
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== Powers == | == Powers == | ||
=== [[File: | === [[File:ReconstructiveHealing_DullPain.png]] Dull Pain === | ||
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. | Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:ReconstructiveHealing_FortitudeAura.png]] Fortitude Aura === | ||
Fortitude Aura immensely enhances nearby heroes chance to hit, Damage, and Defense to all attacks. | Fortitude Aura immensely enhances nearby heroes chance to hit, Damage, and Defense to all attacks. | ||
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=== [[File: | === [[File:ReconstructiveHealing_HealingAura.png]] Healing Aura === | ||
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. | Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. | ||
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=== [[File: | === [[File:ReconstructiveHealing_Integration.png]] Integration === | ||
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. | You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. | ||
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=== [[File: | === [[File:ReconstructiveHealing_PainAbsorption.png]] Pain Absorption === | ||
When in danger, you are able to concentrate to Absorb a large amount of damage, and gain Toxic damage resistance. You will also gain a burst of Regeneration and your Heals will be more potent, but it comes at the cost of some Endurance. You can use this power up to 3 times before it needs to recharge. The strength of the Absorption, Regeneration and Healing Bonus will get significantly stronger on the second and third click, and to a lesser degree the Endurance cost will get stronger as well. | When in danger, you are able to concentrate to Absorb a large amount of damage, and gain Toxic damage resistance. You will also gain a burst of Regeneration and your Heals will be more potent, but it comes at the cost of some Endurance. You can use this power up to 3 times before it needs to recharge. The strength of the Absorption, Regeneration and Healing Bonus will get significantly stronger on the second and third click, and to a lesser degree the Endurance cost will get stronger as well. | ||
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=== [[File: | === [[File:ReconstructiveHealing_RecoveryAura.png]] Recovery Aura === | ||
The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge. | The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge. | ||
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=== [[File: | === [[File:ReconstructiveHealing_RegenerationAura.png]] Regeneration Aura === | ||
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. | The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. | ||
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=== [[File: | === [[File:ReconstructiveHealing_Resilience.png]] Resilience === | ||
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on. | You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on. | ||
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=== [[File: | === [[File:ReconstructiveHealing_Revive.png]] Revive === | ||
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage. | Should you fall in battle, you can turbocharge your metabolism to Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance, and you will have a strong boost to your Regeneration and Recovery rates and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 35 (Guardian)}} | {{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 35 (Guardian)}} | ||
{{PowerBlock_Effects|Self Resurrect}} | {{PowerBlock_Effects|Self Resurrect, +Regen, +Recovery}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock Sets|{{Set Healing}}}} | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Resurrect}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Latest revision as of 23:19, 10 February 2023
Overview
Reconstructive Healing is a secondary power set for Guardians.
"Reconstructive Healing lets you regenerate more quickly from damage and effects. Your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Reconstructive Healing gives you the ability to heal and aid allies as well."
Power Tables
Guardian
The Reconstructive Healing power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Resilience | 1 | Auto: Self +Res(Disorient, All DMG) | |
Healing Aura | 2 | PBAoE, Team +Heal | |
Pain Absorption | 4 | Self, +Absorption, +Regeneration, +Heal | |
Dull Pain | 10 | Self +Max HP | |
Integration | 16 | Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration | |
Recovery Aura | 20 | PBAoE, Ally +Recovery | |
Regeneration Aura | 28 | PBAoE, Ally +Regeneration | |
Revive | 35 | Self Rez | |
Fortitude Aura | 38 | PBAoE, Ally +DEF(All), +DMG, +To Hit |
Powers
Dull Pain
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Recharge | Very Long |
Minimum Level | 10 (Guardian) |
Effects | Self Heal, +Max Health |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Fortitude Aura
Fortitude Aura immensely enhances nearby heroes chance to hit, Damage, and Defense to all attacks.
Recharge | Very Long |
Minimum Level | 38 (Guardian) |
Effects | Point Blank Area of Effect |
Team +Defense(All), +Damage, +To-Hit | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Healing Aura
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Integration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Recharge | Fast |
Minimum Level | 16 (Guardian) |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute Only) | |
Set Categories | Healing/Absorb |
Pain Absorption
When in danger, you are able to concentrate to Absorb a large amount of damage, and gain Toxic damage resistance. You will also gain a burst of Regeneration and your Heals will be more potent, but it comes at the cost of some Endurance. You can use this power up to 3 times before it needs to recharge. The strength of the Absorption, Regeneration and Healing Bonus will get significantly stronger on the second and third click, and to a lesser degree the Endurance cost will get stronger as well.
Recharge | Slow |
Minimum Level | 4 (Guardian) |
Effects | Self +Absorption, +Regeneration, +Heal |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Recovery Aura
The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 20 (Guardian) |
Effects | Point Blank Area of Effect |
Team +Recovery | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Regeneration Aura
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 28 (Guardian) |
Effects | Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resilience
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.
Minimum Level | 1 (Guardian) |
Effects | Auto: Self +Resistance(All, Disorient) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Revive
Should you fall in battle, you can turbocharge your metabolism to Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance, and you will have a strong boost to your Regeneration and Recovery rates and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.
Recharge | Very Long |
Minimum Level | 35 (Guardian) |
Effects | Self Resurrect, +Regen, +Recovery |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Resurrect |
Historical
- This set was added to Guardians at their original release in Game Update 2.