Atmospheric Composition: Difference between revisions
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== Overview == | == Overview == | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_ChargedArmor.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_GaleWinds.png|Power=Gale Winds|Level=2|Effect=Ranged (Cone), Minor DMG(Smash), Foe Knockback, Stun|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_GroundingShield.png|Power=Grounding Shield|Level=4|Effect=Auto: Self +Res (Fire, Cold, Energy, Negative, End Drain, Immobilize, KB)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_StaticShield.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_SteamyMist.png|Power=Steamy Mist|Level=16|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_MassEnergize.png|Power=Mass Energize|Level=20|Effect=PBAoE Endurance Discount, Heal, +Regen|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_SnowStorm.png|Power=Snow Storm|Level=28|Effect=Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_PowerSink.png|Power=Power Sink|Level=35|Effect=Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=AtmosphericComposition_FreezingRain.png|Power=Freezing Rain|Level=38|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File: | === [[File:AtmosphericComposition_ChargedArmor.png]] Charged Armor === | ||
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. | When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_FreezingRain.png]] Freezing Rain === | ||
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. | Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. | ||
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{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock Blank|{{Set Defense Debuff}}}} | {{PowerBlock Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_GaleWinds.png]] Gale Winds === | ||
You can call forth a tremendous gust of Gale force winds that knock down foes, deal some Smashing damage, and disorients foes in a wide cone area. | You can call forth a tremendous gust of Gale force winds that knock down foes, deal some Smashing damage, and disorients foes in a wide cone area. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_GroundingShield.png]] Grounding Shield === | ||
You are protected by a Grounding Shield and become naturally very resistant to Fire, Cold, Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounding Shield provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance. | You are protected by a Grounding Shield and become naturally very resistant to Fire, Cold, Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounding Shield provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_MassEnergize.png]] Mass Energize === | ||
You can channel a tremendous amount of electricity through the air around your body for a short period of time. Doing so strengthens yourself and your allies by healing some hit points, reduce the endurance cost of powers and boost regeneration for a short time. | You can channel a tremendous amount of electricity through the air around your body for a short period of time. Doing so strengthens yourself and your allies by healing some hit points, reduce the endurance cost of powers and boost regeneration for a short time. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_PowerSink.png]] Power Sink === | ||
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. | Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_SnowStorm.png]] Snow Storm === | ||
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. | While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. | ||
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{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock Sets|{{Set Slow Movement}}}} | {{PowerBlock Sets|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_SteamyMist.png]] Steamy Mist === | ||
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist. | Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:AtmosphericComposition_StaticShield.png]] Static Shield === | ||
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. | You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. | ||
Latest revision as of 19:59, 8 February 2023
Overview
Atmospheric Composition is a secondary power set for Guardians.
"Atmospheric Composition users can harness the wind, weather, and lightning to wreak havoc on their foes and protect themselves and their allies."
Power Tables
Guardian
The Atmospheric Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Charged Armor | 1 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Gale Winds | 2 | Ranged (Cone), Minor DMG(Smash), Foe Knockback, Stun | |
Grounding Shield | 4 | Auto: Self +Res (Fire, Cold, Energy, Negative, End Drain, Immobilize, KB) | |
Static Shield | 10 | Toggle: Self +Res(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport) | |
Steamy Mist | 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) | |
Mass Energize | 20 | PBAoE Endurance Discount, Heal, +Regen | |
Snow Storm | 28 | Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly | |
Power Sink | 35 | Effect=PBAoE, Foe -End, -Recovery, Self +End | |
Freezing Rain | 38 | Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All) |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Guardian) |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Freezing Rain
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Damage | Minor Damage over Time(Cold) |
Recharge | Long |
Minimum Level | 38 (Guardian) |
Effects | Ranged (Location Area of Effect) |
Foe -Recharge, -Speed, -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff | |
Universal Debuff |
Gale Winds
You can call forth a tremendous gust of Gale force winds that knock down foes, deal some Smashing damage, and disorients foes in a wide cone area.
Damage | Minor (Smash) |
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Ranged (Cone) |
Foe Knockback, Stun | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Grounding Shield
You are protected by a Grounding Shield and become naturally very resistant to Fire, Cold, Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounding Shield provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 4 (Guardian) |
Effects | Auto: Self +Resistance(Fire, Cold, Energy, Negative, Immobilize, Knockback, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Mass Energize
You can channel a tremendous amount of electricity through the air around your body for a short period of time. Doing so strengthens yourself and your allies by healing some hit points, reduce the endurance cost of powers and boost regeneration for a short time.
Recharge | Very Long |
Minimum Level | 20 (Guardian) |
Effects | Point Blank Area of Effect |
Team Endurance Discount, Heal, +Regen | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Guardian) |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Snow Storm
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge | Slow |
Minimum Level | 28 (Guardian) |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe -Recharge, -Speed, -Fly | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Universal Debuff |
Steamy Mist
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
Recharge | Slow |
Minimum Level | 16 (Guardian) |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to Guardians at their original release in Game Update 2.